If you know the IFP format, you can use the data of the. anim is only part of the internal data of the IFP binary file at the moment, it is not any known animation format. For Manhunt 2 BSP format you could ask Majestic, hi has writen an importer for this format.Įxporting. Manhunt 2 inst,col,ifp,font,gxt,mdl,strmanim_pc.bin,tex/txd format.Ībout Manhunt 1/2 BSP format some details have not done. #include "Manhunt IFP anim library.bt"ANCT anct There are some format I do not post out. - 010 Editor v6.0 Binary Template // // File: Manhunt 1/2 IFP ANPK Format Anim Library // Author: Allen(Leeao) // Revision: // Purpose:Manhunt 1/2 Animation //- typedef struct ANCT Manhunt 1&2 IFP Format Both parts of Manhunt use quite the same ifp Format, the bigest diference is that Manhunt 2 ifps are compressed with zlib/deflate. OK checked it and know that Manhunt ifp Format not the same with GTA ones.
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